A living atlas of level design. Every level and technique is a structured data entry; these pages are generated views over that dataset. Technique and designer pages list the levels that cite them, derived from the level entries rather than maintained by hand.
Levels (8)
- World 1-1 draftSuper Mario Bros. · 1985linear
- E1M1: Hangar draftDoom · 1993linear-with-branches
- de_dust2 draftCounter-Strike · 2001open
- The Silent Cartographer draftHalo: Combat Evolved · 2001hub-and-spoke
- We Don't Go To Ravenholm draftHalf-Life 2 · 2004linear-with-branches
- Undead Burg draftDark Souls · 2011loop
- Foundry draftDoom · 2016nonlinear
- The Clockwork Mansion draftDishonored 2 · 2016hub-and-spoke
Designers
The ranked ten, with the lessons they introduced. Full ranking, lineage, and lessons
- 01Shigeru MiyamotoDonkey Kong · 1981
- 02Will WrightSimCity · 1989
- 03Sid MeierSid Meier's Pirates! · 1987
- 04Hidetaka MiyazakiDemon's Souls · 2009
- 05Warren SpectorUltima Underworld · 1992
- 06John RomeroCommander Keen · 1990
- 07Hideo KojimaMetal Gear · 1987
- 08Toru IwataniPac-Man · 1980
- 09Fumito UedaIco · 2001
- 10Jenova ChenCloud · 2005
Techniques
Grouped by category.