A living atlas of level design. Every level and technique is a structured data entry; these pages are generated views over that dataset. Technique pages list the levels that use them, derived from the level entries rather than maintained by hand.
Levels (8)
- World 1-1 draftSuper Mario Bros. · 1985linear
- E1M1: Hangar draftDoom · 1993linear-with-branches
- de_dust2 draftCounter-Strike · 2001open
- The Silent Cartographer draftHalo: Combat Evolved · 2001hub-and-spoke
- We Don't Go To Ravenholm draftHalf-Life 2 · 2004linear-with-branches
- Undead Burg draftDark Souls · 2011loop
- Foundry draftDoom · 2016nonlinear
- The Clockwork Mansion draftDishonored 2 · 2016hub-and-spoke
Techniques
Grouped by category.