Level Atlas

Near miss

Ken Levinedraft

Writer and director of System Shock 2 and BioShock. Rapture is the most cited case of a level telling its story through the room, and his narrative Legos talk is the field's reference pitch for systemic story.

Born
1966
Nationality
American
Active
1995 to present
Studios
Looking Glass Studios, Irrational Games, Ghost Story Games

Why it matters

Levine misses the ten because the immersive sim lineage already has its seat and because narrative Legos is a pitch, not yet a shipped proof. Rapture alone keeps him on the bench rather than off it.

Lessons

  1. 01 · narrative

    Break story into pieces the system can recombine

    Levine's 2014 talk proposes narrative Legos: cut story into small, concrete, non-abstract parts, characters with wants and states, and let the game recombine them so the narrative replays differently. His contrast is a Death Star playset, beautiful and single-use, against a box of bricks. It is the clearest statement of systemic narrative from a designer known for authored ones.

Known for

  • System Shock 21999 · writer, designer
  • BioShock2007 · creative director
  • BioShock Infinite2013 · creative director

Levels in the atlas (0)

Derived from level entries, not maintained here.

No level entries credit this designer yet.

Sources